Clueless analyst of the week.
“Anytime you lose a high-profile customer, that hurts in ways that are not quantifiable but that still hurt.” –Sageza Group […]
Unfinished or quasi-finished prose that hasn’t been published elsewhere
“Anytime you lose a high-profile customer, that hurts in ways that are not quantifiable but that still hurt.” –Sageza Group […]
MIT’s Technology Review has a little piece on the first computer game ever, 1962’s Spacewar for the DEC PDP-1. Also
What happens if oil isn’t cheap anymore? Our farming and food systems collapse, the suburbs implode, a period of violence
It’s 1:50. Plus 1,439 other minutes–all illustrated with multiple photos–at the curiously engrossing Human Clock. A new shot every minute,
Bodies embedded in plastic for display in San Francisco’s Masonic Center are now decomposing, while on display, and they’re leaking.
I’ve sat through Wagner operas that moved the plot forward faster. Sure, the computer generated imagery is amazing–but overwhelming. It
Sci fi author and EFF publicist Cory Doctorow (see my 2003 interview with him) has some good advice on writing.
Wired News reviews Steven Johnson’s book Everything Bad Is Good For You and wonders: If video games are making us
John Scalzi is not worried about the state of book publishing in an age of easily made, widely-distributed digital copies:
Just came back from a few days at E3, the massive video game conference that happens every year in Los